A lot of intense design work went into the making of Sunset Overdrive for Xbox, making it that much more satisfying to recreate these digital weapons in the real world. Not only did Figure Plant have to match the look of the game, each piece had to be functional! With names like TNTeddy, Hack N Slay, Pyro Geyser, and the Roman Candle Gun you can imagine the kind of fun challenges we were up against. Here’s a few shots from the studio.
When you regularly convert vehicles and build custom mechanical objects, you end up with an assortment of interesting spare parts, making Figure Plant the perfect place to put these weapons together!
This was a great project even before there was fire and hilarious destruction, which is to say that the shoot was awesomely entertaining. You can see the completed weapons and blow shit up with them in Walter’s Workshop! Here’s a behind the scenes video from our partner’s in crime over at Kamp Grizzly:
Here’s a look at the game:
Now that the 2014 event is creeping ever closer with more meetings, events, camp planning and the like; it’s time for the third and final post on 2013’s Burn.
Here’s a look at my honorarium art project “Matahari Riset.” Made possible with a grant from Burning Man, and the help and patience of my partner and many dear friends. Thanks to Additive Workshop and Figure Plant for the generous use of their fabrication facilities.
It didn’t take long for him to go native. If you happened to get your picture taken with him please do let me know; I’d love to see them!
Take a look at all of the 2014 Honorarium Art Installations!
The art of Burning Man has always been one of my main motivations for returning to the desert year after year. Here’s a few of the pieces that made me glad I was there in 2013.
Claude the Dragon by Gabe Zanotto, Jim Bowers“A 22′ long incredible work of recycled art! Everything (including) the kitchen sink went into creating Claude over his 20 year existence.”
The Art Department erupted in cheers when Claude the Dragon and his crew arrived; in part because they had planned on being there days earlier (having had their share of hang-ups and breakdowns along the way), and because we already knew that Claude was rad. I had the honor of showing these fine folks to their site. As I led the way to Claude’s new home, Gabe was at the wheel of a dying truck with Claude on his trailer, flanked on each side by his smiling family, creators, and friends. Looking back from my cart it was somewhere between a parade and a bomber squadron. Their happiness was so contagious I made sure to visit them through-out the week, bringing friends to meet the crew and see Claude’s intricate detail. It was beautiful to see them so glad to share their art with this weird new audience in this most surreal place. I’m confident that their entire crew was transformed by their experience, and that Gabe got better schwag than you or I.
Truth is Beauty by Marco Cochrane
“Truth is Beauty is the second sculpture in a three-part series featuring singer/dancer Deja Solis, the first of which was Bliss Dance (2010)… These sculptures featuring women safe in the present to express themselves, are meant to help raise consciousness around violence against women, begin a healing process to make room for women’s voices, and ultimately result in a balance of energy that will allow women and men to thrive.”
Check out The Bliss Project for more on their amazing work.
Coyote by bryan tedrick
“Coyote is a steel sculpture standing 25′ tall by 24′ wide. The head is kinetic and can rotate 360 degrees.”
Early one pre-event morning I had the pleasure of climbing into the rotating head of this beautiful piece. It came highly recommended by the DPW who had just climbed down. A fellow Honorarium artist happened by and chatted about her project, the difficulties of running a piece from London, and her favorites so far. It was the kind of quite morning I remember from my first year at the event; filled with direct experiences with other people, their art, and the desert. I’m glad I fit it in before my work started.
It’s not often that my work as a Production Artist involves doing science. Thanks to Figure Plant‘s custom fabrication and design, a day in the shop can mean creating space vessels and researching exothermic reactions.
The success of this particular project meant cooking chicken 104,572 feet above the Earth, marinated in Soy Vay‘s “Veri Veri Teriyaki” sauce.
Here’s an enlargement for George Rivera at Additive Workshop. The artist’s maquette was scanned and digital artists touched up the resulting digital file, and carved in foam on by a flat-bed CAD and a seven-axis robotic arm. Sculptors assembled the foam blocks and hand carved the surface before brushing on a layer of oil clay. Every square inch of the clay surface was gone over by hand; adding texture and sharpening details. The piece was then molded, and cast in bronze.
I’ve been told it can take about 5 years to get professional roots in a new city. After 5 years of working on 555 Nonprofit Gallery and Studios (currently the 5th google search result for “555”), I moved to Portland from Detroit. I’ve been in Portland for nearly 5 years and landed my 5th gig as a production artist just 5 months ago.
Incidentally, The Hebrew contraction הַנֶּ֨שֶׁר adds up to 555. הַנֶּ֨שֶׁר is translated as “an eagle.” One of the larger projects that have come through the shop was a series of Eagles which were milled from a 3D scan of the artist’s maquette, which were then painted with clay, and detailed on their way to bronze monuments.
You might take a minute to check out the work we do at Additive Workshop, there’s a video touching on different processes we regularly handle.
Here’s a look at some the painting and sculpture projects that I’ve had the pleasure of working on for Portland’s own ACME Scenic & Display.
The Ice Age Exhibit at The Columbia Gorge Discovery Center in The Dalles, Oregon features this life-size mammoth, easily one of the largest pieces I’ve been a part of. Scott Foster, the immensely talented local artist and proprietor of good: a gallery, sculpted the maquette for this piece.
The Happy Hollow Park and Zoo in San Jose, California had a massive scenic and signage redesign including these happy critters who now live in the children’s play area and gift shop.
This Nike retail display was my first professional interface with the brand giant; a resume requirement regardless of industry for any Portlander. Shown on the right installed at Jack’s Surf in Huntington Beach, California.