Two versions of an entirely mechanical vending machine; one which rotates the product in front of a hinged opening (above), and another which added a bellows-powered nozzle that could be aimed at a particular bag of chips and blow it down to the drawer below. It was super fun working with Figure Plant on the design, and then illustrating it in this style.
A lot of intense design work went into the making of Sunset Overdrive for Xbox, making it that much more satisfying to recreate these digital weapons in the real world. Not only did Figure Plant have to match the look of the game, each piece had to be functional! With names like TNTeddy, Hack N Slay, Pyro Geyser, and the Roman Candle Gun you can imagine the kind of fun challenges we were up against. Here’s a few shots from the studio.
When you regularly convert vehicles and build custom mechanical objects, you end up with an assortment of interesting spare parts, making Figure Plant the perfect place to put these weapons together!
This was a great project even before there was fire and hilarious destruction, which is to say that the shoot was awesomely entertaining. You can see the completed weapons and blow shit up with them in Walter’s Workshop! Here’s a behind the scenes video from our partner’s in crime over at Kamp Grizzly:
Here’s a look at the game: